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Showing posts from October, 2024

Multi-mesh, Z sphere, Base mesh creation

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 Insert Brushes There are a range of brushes that allow you to insert a new shape into an existing one and then weld them together with DynaMesh. These can be accessed through the B and I keys. This is essentially a library of assets and parts that you can use within your project. This is particularly helpful to give a model more details such as being able to load in bolts, buckles and rivets quickly instead of trying to model it all individually.  Z Spheres Z Spheres can be used as a way to block out the shape of whatever it is that you are trying to creating. Z Spheres can then be converted to polygons and sculpting on. This can also be used as a way to pose the characters and creatures that you create. Tools > SimpleBrush > Z Sphere

Deformation, polygroups and clip brushes

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 Deformation: The Tool > Deformation sub-palette provides ways to sculpt 3D objects using unique effects. To see these effects updated in an object on the canvas, it must be in a Transform or Edit mode. Base model This is the same model. I applied a mask around the eyes and the cheeks to make sure the deformers won't change them. I then applied Spherize, Gravity, Inflate, Taper and noise to create this deformed looking version. Polygroups: Polygroups allow you to organize the mesh with visual grouping information. Polygroups are one way to organize your mesh. Before adding polygroups over the base model. After adding polygroups onto the model. To do this, I highlight the area using CTRL to create a mask, then while still holding down CTRL, I press the W key to turn it into a group. I do this for each area forming multiple selection groups.  Press W to bring up the modifier menu, the CTRL + Shift to select an area that you have applied a group too. You can then use the tool ...

Interactive Game Jam

 TASK 1: HIGH LEVEL NARRATIVE  SUMMARY: Target audience 14+ character range 16-18  Subject narrative: Therapy/ bullying/ ED/ Internet exposure + mental effects of certain industries such as internet influencer  Family issues/ depression or anxiety/ poverty + bad youth and the long term effects?/ grief/ gambling Mechanics to utilise progression: Pixel 2D space to change scenery/ mini games/ multiple choice dialog/ character customisation + collectables/ full screen splash art for major events/ sound track indicators Can the game be won: Multiple endings with different outcomes depending on players experience Objective: working with different people to better understand their respective struggles TASK 2: LIST  ENVIRONMENT ASSETS: Locations to support gameplay: Bedroom or housing environment/ school environment/ bar or cafe/ garden or outdoors/ street level/ pc screen/ club/ casino/ darkness or empty space/ Internal thought visual representation Environment would b...

Photoshop perspective grids

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Break Down Studio

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Break Down team members: Sasha- Director Archie- UI Designer Rosie- Script Writer Sean- Research Lead Amare- 2D lead Atticuse- Environment Lead What is a visual novel in the games industry?  The official definition for a visual novel means ‘a genre of video games in which stories are told through a textual narrative with static or animated illustrations and a varying degree of interactivity’ (English Dictionary 02/02/2024) These works of fiction make use of various imagery, sound and written dialog as well as the use of player multiple choice to communicate to the consumer a story. These games can be utilised for multiple purposes such as education, awareness or just general entertainment.  What inspirations did we study?   While creating plans for this game, we studied a few different pre-existing games to pull inspo from! We knew we wanted our project to have an underlying theme of psychological horror (Psychological horror focuses on the mental, emotional, and psycholo...

Zbrush Introduction

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Transpose, Masking, & Mesh Visibility

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 Transpose-   You can transpose your mesh in ZBrush by using either the Transpose Line or 3D Gizmo manipulator. This will allow you to move, rotate, and scale your model. Masking - Masking temporarily protects an area, allow you to work nearby without accidentally editing it. To Mask, hold the CTRL key outside the model and drag a shape onto the model. This gives you a dark space that wont be effected by modelling. You can unmask with CTRL + ALT Mesh Visibility- You can show and hide parts of your mesh to make it easier to work with. For example, you might want to work on just the head of a character – it makes sense to hide the body so you can concentrate on what you are doing. hide mesh parts: hold shift + CTRL subtract Visibility: hold shift + CTRL + ALT reveal all: hold shift + CTRL