Transpose, Masking, & Mesh Visibility

 Transpose- You can transpose your mesh in ZBrush by using either the Transpose Line or 3D Gizmo manipulator. This will allow you to move, rotate, and scale your model.

Masking- Masking temporarily protects an area, allow you to work nearby without accidentally editing it. To Mask, hold the CTRL key outside the model and drag a shape onto the model. This gives you a dark space that wont be effected by modelling. You can unmask with CTRL + ALT

Mesh Visibility- You can show and hide parts of your mesh to make it easier to work with. For example, you might want to work on just the head of a character – it makes sense to hide the body so you can concentrate on what you are doing.

hide mesh parts: hold shift + CTRL

subtract Visibility: hold shift + CTRL + ALT

reveal all: hold shift + CTRL






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