Interactive Game Jam

 TASK 1: HIGH LEVEL NARRATIVE  SUMMARY:

Target audience 14+

character range 16-18 

Subject narrative:

Therapy/ bullying/ ED/ Internet exposure + mental effects of certain industries such as internet influencer  Family issues/ depression or anxiety/ poverty + bad youth and the long term effects?/ grief/ gambling

Mechanics to utilise progression:

Pixel 2D space to change scenery/ mini games/ multiple choice dialog/ character customisation + collectables/ full screen splash art for major events/ sound track indicators

Can the game be won:

Multiple endings with different outcomes depending on players experience

Objective: working with different people to better understand their respective struggles

TASK 2: LIST  ENVIRONMENT ASSETS:

Locations to support gameplay:

Bedroom or housing environment/ school environment/ bar or cafe/ garden or outdoors/ street level/ pc screen/ club/ casino/ darkness or empty space/ Internal thought visual representation

Environment would be different areas of the same building mostly. 

Environment match up with visuals of main character and contrast the extra characters that pass through

TASK 3: LIST CHARACTER ASSETS

Family and family relationships/ coworkers/ friends/ customers/ teachers/ authorities/ 

cafe or hotel scene with two main focal point characters + extras for story telling. 2 main characters + around 6 extras?  

Side characters represent different problems, inside out vibes

TASK 4: REFINE PLOT OVERVIEW

Main character- Teacher/ Therapist or Inhabitant of game location 

main character works as player POV

story told through other characters passing through location that interacts with you. 

multiple endings depending on players choices when interacting with different characters, 

contrast between extra characters and main character + their environment

TASK 5: FILE SHARING + MEETINGS

Miro board created 

Private discord server with all members

Onedrive - File using personal names

Collective powerpoint






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