Building Alliances Presentation

 Group Presentation

In this session, each group  had to create a PowerPoint collectively within their teams to present to our lecturers and the rest of our classmates to explain to them the general premise of our game as well as to show off what progress was being made towards the games development. This process was filmed and feedback was provided both by Sam and the outsider perspective opinions of our peers. This process was important because it allowed us an insight to what other people thought of our ideas as well as their opinions on what alterations or improvements could be made. This also tested our chemistry as a team and gave us the chance to showcase how we are working together. 

Link to our presentation:

https://www.canva.com/design/DAGTpje4jqI/FSUT4qg5K5SQZ46LV45fSA/edit


Here are our opening slides that let everybody in the room know who we are the name of our project (Animastic) as well as what content they can expect to see throughout the duration of the presentation. We split the presentation down into sections such as the general introduction, research, moodboards and idea generation and our concepts and progress towards production. Each member of the team took charge of a part of this and was the leader for communicating to the audience our progress and intentions for their part of the presentation. The parts were assigned based on roles with Jacob doing our Introduction, overview and roadmap, me the research lead talking through the research aspects, and Sean and Louie taking charge of the concept art as our 2D and 3D lead as they are both heavily involved in this part of production. 







These slides are the ones that I had authority over and took charge of within the presentation. As the research lead, it is part of my role to ensure that we have as much inspiration and referencing to other games within the industry to help us build our own franchise and offer comparisons so a client base knows what to expect from our game. My first slide was some real world research about what microplastics actually are. This relates our project back to the brief and gave the audience our starting point to show our thought process as to how we arrived at the product we have. I also included all my target audience research that we have been using throughout the project to influence our design choices. This showed our audience the thought and consideration we have been taking with each step of the design process to make sure that we are meeting interest. I also worked on some benchmark games to show where our game has pulled its inspirations from as well as my early sketches to gather feedback from my peers about their thoughts on the potential setting for the game. 

Overall, I think our presentation went well but could have been a lot better. We all managed to come together to accurately showcase our ideas to an audience and convey what our thoughts were moving forwards with this project. It was a good opportunity to gather feedback and opinions as a lot of my classmates including Sam did not entirely understand the designs for a potential landscape when some of the main enemy characters the player would face do not belong in this type of setting. It left too many plot holes as to how these creatures got to where they are. This was a concern I had previously discussed when I had initially made these designs. I think our presentation could have been more successful had our idea for the game been set harder in stone. We hadn't all unanimously agreed on the game being a campaign style story game as of the time of conducting this presentation. I think this was partly due to the genre having so many potential pathways and directions we could take it in. 






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