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Showing posts from February, 2025

real worlds - colour iterations

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Colour Iterations GCPS:

Real worlds - Thumbnails/ orthographic

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Orthographic Sketches GCPS: Mercenaries:

UI asset development

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UI Designs:

Character Research + Development

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   Character Research Character Creation  

Presentation

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 Slides I worked on:

Real worlds - Thumbnails and mood board

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Mood Boards I have created these thumbnails in order to help me explore and experiment with different options going forward with my character designs for both of my units regarding this project. These will be refered too to keep my idea generation  Thumbnails GCPS thumbnails: Feedback Mercenary thumbnails: Feedback

Rigging first steps

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 Create side view Use the create joint tool X to snap to grid Select hip, then pelvis with hold shift, then P to join them Create a IK handle, using the rotate plane solver and sticky turned on

Overview and Reflection + Presentation Link

 Final Reflection Overall, I found this project to be relatively tough. I am not the best with my own time management and this is something I am constantly working on and trying to improve upon. Throughout the duration of this project, I had a few events happen in my personal life that really knocked the wind out of my sales and got my time management even further out of sorts. I feel as though I gave this project my best shot and tried my best to contribute and provide the research resources my group needed in order to progress us to a great final product. Group Overview In terms of working in a group project for the first time at University, I found it to be rather difficult! We all have our own lives and unfortunately some of us have other commitments such as having to work a job to make ends meet making discussions and time to get together not always the easiest to plan! Me and my other teammates at Wellow Studio tried our best to work together to produce something that met the...

Building Alliances pt12

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  Collectibles System While doing my research and from past experiences from games within the same genre as the game we are creating, a feature that I really find fun and interesting is collectables! This feature is usually used within campaign games as a little bonus to keep players replaying and to keep them engaged with their surroundings and exploring all areas the maps have to offer. Due to campaign games getting so chaotic, it is easy to skim over details or skip past an area that the player should have seen. To keep people looking around and paying attention to details or even replaying the game to be a completionist, games will create some kind of collectables system so that the player has a secondary objective besides from completing the game. These items can vary so much from secret documents, thematic toys or figurines, posters or even zombie limbs. These items will be placed all around the map, some maybe even hidden for the players to find along their journey. Finding ...