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Showing posts from May, 2025

Communications

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Backgrounds + UI

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Legal and Economic

 Labour Market Info The UK games market is the leading country in terms of revenue in the whole of Europe beating out country's such as Germany and France who do not have annual revenues as large as the UK. The UK video game market has sky rocketed as a main stream option for entertainment parrying with things such as general television and Netflix.  A large amount of people would opt to sit down and play a video game online with friends or work on a solo game play through over sitting and watching a film or series or would find some sort of balance between the two instead of only watching film and media. However, despite this takeover within UK house holds and UK youth, consumers are heavily feeling the ripples from the bite of the current economic downturn in the UK which is massively effecting the gaming market. This increase in consumerism has also had a knock on effect in both the demand for faster video game content and production as well as for roles within the game ind...

Character sculpt + Rig

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  Creation Video Process: https://youtu.be/w9xx6OWOJyU Sketchfab: https://sketchfab.com/3d-models/3d-toolkit-rigged-character-d868be80dd104626b4d7859e9ae7fe7f

Role Models

 Who is my role-model? My chosen artist in the games industry is Lauren Soanes. She is a game designer from California employed by Blizzard Entertainment and is responsible for a lot of the design work within cinematics and cosmetic design within the Overwatch Universe. She has worked on many projects for Overwatch while at blizzard including some of the cinematics and lore as well as the most recently added 'Dokiwatch' skin set and lore within the universe.  Responsibilities of my games artist My artist has multiple roles and responsibilities within their job role that vary across different areas, they are involved in many different aspects of creating the general universe of Overwatch from creating skins and more content for characters as well as making cinematics that delve into the different areas of the overwatch lore and explain things on a deeper more personal level. It is the artists role to ensure that when they are working on a character, the skins and cinematics sta...